The Aether Mod is one of, if not, the largest Minecraft mod in history. The mod includes the Aether realm, the opposite of The Nether that includes several new blocks, mobs, and items, as well as a whole new accessory system. The sequel to The Aether, The Aether II: Genesis of the Void, was released on June 11, 2012, and contains various new mobs, features, and overall adds to the experience. It is a good idea to install The Aether on a fresh minecraft.jar, as this mod may conflict with many other mods. Most aspects of the Aether were originally created, leaving few things that were created from the original code in the game. Make sure to backup your minecraft.jar before using The Aether.
A Trip to Heaven
The Aether is a realm in the sky, as opposed to The Nether underground. Its main features are large floating islands and formations of Aerclouds. There are many new mobs, items and blocks in the Aether, some being entirely different from those in the overworld, but few are similar to overworld mobs.
To get to the Aether one must first make a Nether Portal formation out of glowstone, and place water with a water bucket in one of the top corners. When you step through the portal for the first time your portal will spawn in a randomly generated Aether.
Normal overworld tools have extremely low efficiency in harvesting/mining blocks of the Aether, so even using your hands to harvest skyroot logs would be faster than using diamond tools. Normal torches and Fire cannot be used in the Aether due to the oxygen level being too low, although water brought from the Overworld works properly, so you are limited to only using Aether originated items/tools etc., much like starting in an entirely new Overworld with nothing, as Overworld tools are not so efficient. When a player falls off of an Aether island they will not fall into the Void; instead they'll leave the Aether and be spawned high above their original portal in the Overworld and fall straight down, so one is advised to put water around their portal or they will die of fall damage, unless they fell too far away from their original Aether spawn, in which case they'll fall far away from their Overworld portal. Death from falling off the Aether can also be prevented by using Aether items/mobs that give the player the ability to not take fall damage. The Aether can be used for unreliable fast travel through the Overworld (much like the Nether).
Upon arrival, you will see large whales floating in midair, plus an entire cast of new mobs. Many of them are hostile, but a few are still friendly. Aerwhales can be found peacefully gliding through the skies, Sheepuffs can be seen floating gently to the ground, and Phygs.
But there are still many things that make this place not so heavenly. Zephyrs, the Ghasts of the Aether, will try to spit snowballs at you to push you off the map. Blue Swets will try to drown any mob within itself, including you. Golden Swets will throw you high up into the air and attempt to make you go splat all over the Aether's Holystone hills. At nightfall, the Cockatrices will come out to play. Although they may look like the peaceful Moas, a tamable creature, Cockatrices will spit poison darts at you, and you'll find it hard to walk back to safety! But they're not the only source of poison up in the Aether. Aechor Plants carrying precious Aechor Petals will spit poison darts at anyone, even other mobs.
That's not all though, throughout your ventures you may find dungeons of varying difficulties. These dungeons are divided into three types: Bronze Dungeons, Silver Dungeons, and Gold Dungeons, and all will carry treasures and accessories you may have never seen. Getting these items will not be easy though because strong boss mobs will stand guard over their treasure, some of which can't be defeated by a sword alone! Many, many more armours, weapons, and accessories are now accessible.Basically the Aether adds more adventure, excitement and possibilities to the game. But all of this is just the start to something incredibly new and refreshing to the Minecraft world. A trip to the Aether, and you just may never set foot in the Overworld again.
The tools are made with the same materials as the weapons. The Gravitite tools usually push back enemies, and blocks, when they are sand or gravel, are pushed back. When TNT is ignited it will break rather than prime. The Altar is used to enchant the tools and weapons. The enchanted tools are generally more durable, and in the case of swords, more deadly. For armor, enchanting it generally makes it able to withstand more damage.
Aerclouds are solid blocks that have special abilities. White: Absorbs fall damage. Gold: Sends player downward. Blue: Sends player upward. Green: Sends player in random direction. Purple: Sends player in set direction.
- Zanite Armor: Armor that gets stronger with use. By default, iron-level protection.
- Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.
- Neptune Armor: A full suit allows the player to go through water at maximum speed. Diamond-level protection.
- Phoenix Armor: Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.
- Obsidian Armor: Extremely durable armor. 33% stronger than even diamond armor.
|Zanite Pendant*|| Increased Mining Speed.
|Zanite Ring*|| Increased Mining Speed.
Dungeons in the Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number of rooms. Non-boss rooms contain sentries which attack the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. He can, however, take damage from any tool (pickaxe, shovel, etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.
Gold Dungeons are located within spherical islands with lots of Golden Oak trees growing on top of them. This dungeon normally will only have the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down. If you fail to kill the Sun Spirit, your spawnpoint will be reset over lava, forcing you to delete the map.
Allied mobs serve the player, for various reasons.
|Blue Swet||Cloud Sentry||Tamed Moa|
Passive mobs will never attack the player.
|Aerbunny||Aerwhale||Carrion Sprout||Flying Cow||Phyg||Moa||Sheepuff||Zephyroo|
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies between mobs.
Hostile mobs will attack the player when in range, each with their own abilities.
|Aechor Plant||Cockatrice||Sentry||Sentry Golem||Swet||Tempest||Whirlwind||Zephyr|
Mini-bosses are a new feature added in the Aether II. They have complicated movement and attack patterns and spawn minion enemies.
|Labyrinth's Eye||Sentry Guardian||Slider Host Mimic|
Boss mobs have more complicated attack patterns and movements. They also have a large amount of health and may require special means to kill.
|Slider||Sun Spirit||Valkyrie Queen|
Current known bugs
- See here
Compatibility with other mods
The Aether I is compatible with most mods that use Forge. However, being that it is in Beta stage, The Aether II is not compatible with too many mods. Some of the incompatibilities include TooManyItems, NotEnoughItems, Single Player Commands, Biomes O' Plenty, and others.
Upon entering the Aether, you get the acheivement "Hostile Paradise", assuring you of the dimension's dangerousness.
Surviving in the Aether is not like surviving in the Overworld. Most importantly, a house is not a priority. The first thing you want to do upon entering the Aether is to get a Parachute. These will keep you from dying when you fall out of the Aether. Just make your way to some white/gold clouds and harvest them. Then you want to collect Ambrosium shards with at least Skyroot tools for some food, or bring some steak along. It is highly recommended to bring armor when first entering, as armor can reduce the damage taken from poison. By default it is very damaging.